Class: Sketchup::Behavior

Inherits:
Entity
  • Object
show all

Overview

The Behavior class is used to control the “behavior” of components, which roughly correlates to the series of options that you see in the Components dialog under the “edit” tab, such as whether it casts shadows, glues to walls, etc.

A Behavior object is accessed from a ComponentDefinition object, not created with a Behavior.new call.

Examples:

# Grab the Behavior object from the first component definition.
model = Sketchup.active_model
definition = model.definitions[0]
behavior = definition.behavior

Version:

  • SketchUp 6.0

Instance Method Summary # collapse

Methods inherited from Entity

#add_observer, #attribute_dictionaries, #attribute_dictionary, #delete_attribute, #deleted?, #entityID, #get_attribute, #inspect, #model, #parent, #persistent_id, #remove_observer, #set_attribute, #to_s, #typename, #valid?

Instance Method Details

#always_face_camera=(setting) ⇒ Object

The always_face_camera= method is used to set the always_face_camera behavior for a component.

If the always_face_camera behavior is true, a component will always try to orient itself so that the Y axis of the component is facing the camera.

Examples:

model = Sketchup.active_model
behavior = model.definitions[0].behavior
status = behavior.always_face_camera = false

Returns status - the status of the always_face_camera behavior.

Parameters:

  • setting

    Sets the always_face_camera behavior to true or false.

Returns:

  • status - the status of the always_face_camera behavior.

Version:

  • SketchUp 6.0

#always_face_camera?Boolean

The always_face_camera? method is used to retrieve the always_face_camera behavior for a component.

If the always_face_camera behavior is true, then a component will always try to orient itself so that the -Y axis of the component is facing the camera.

Examples:

model = Sketchup.active_model
# Returns a DefinitionList
definitions = model.definitions
path = Sketchup.find_support_file "Bed.skp",
  "Components/Components Sampler/"

begin
  definition = definitions.load path
rescue
  UI.messagebox $!.message
end

behavior = definition.behavior
b = behavior.always_face_camera?
if (b)
  UI.messagebox b
else
  UI.messagebox "Always Face Camera is equal to false"
end
status = behavior.always_face_camera = true
b = behavior.always_face_camera?
if (b)
  UI.messagebox b
else
  UI.messagebox "Failure"
end

Returns:

  • (Boolean)

    behavior - true if the component is set to always face the camera, false if the component is not set to always face camera.

Version:

  • SketchUp 6.0

#cuts_opening=(setting) ⇒ Object

Note:

To enable cut opening, also set #is2d= to true.

The cuts_opening= method is used to set the cut opening behavior for a component.

Examples:

model = Sketchup.active_model
behavior = model.definitions[0].behavior
behavior.cuts_opening = false

Returns status - the status of the cuts_opening behavior (either true or false).

Parameters:

  • setting

    Sets the cuts_opening behavior to true or false.

Returns:

  • status - the status of the cuts_opening behavior (either true or false)

Version:

  • SketchUp 6.0

#cuts_opening?Boolean

The cuts_opening? method is used to get the status of a component's cut opening behavior.

Examples:

model = Sketchup.active_model
behavior = model.definitions[0].behavior
status = behavior.cuts_opening?

Returns:

  • (Boolean)

Version:

  • SketchUp 6.0

#is2d=(is2d) ⇒ Object

The #is2d= method is used to set whether the component can glue to other entities or not.

Examples:

model = Sketchup.active_model
behavior = model.definitions[0].behavior
behavior.is2d = false

Parameters:

  • is2d (Boolean)

Version:

  • SketchUp 6.0

#is2d?Boolean

The #is2d? method is used to get whether the component can glue to other entities or not.

Examples:

model = Sketchup.active_model
behavior = model.definitions[0].behavior
if behavior.is2d?
  # We can also set what planes component can glue to.
  behavior.snapto = SnapTo_Arbitrary
end

Returns:

  • (Boolean)

Version:

  • SketchUp 6.0

#no_scale_mask=(scale_mask) ⇒ Object

Sets an integer that is really a bit-by-bit description of which scale tool handles are hidden on a given component. This is useful for creating definitions that can only be scaled in particular ways. If a bit contains a a 1, then a certain handle set will be hidden when the user selects the component and activates the Scale tool. Here is the map of which bits control which handles.

  • Bit0: disable scale along red (X),

  • Bit1: disable scale along green (Y),

  • Bit2: disable scale along blue (Z),

  • Bit3: disable scale in red/blue plane (X+Z),

  • Bit4: disable scale in green/blue plane (Y+Z),

  • Bit5: disable scale in red/green plane (X+Y),

  • Bit6: disable scale uniform (from corners) (XYZ).

Note that for 2-dimensional components (such as face-me components), not all of the handles in the list above are even used. Also, if the component you are modifying is already selected with the scale tool, then you or your user must deactivate and reactivate the scale tool for your new behavior to take effect.

Examples:

# Disable the green and red-axes handles by setting bits 1 and 2 to 1.
definition = Sketchup.active_model.definitions[0]
behavior = definition.behavior
behavior.no_scale_mask = (1 << 1) + (1 << 2)

Returns behavior - the Behavior object.

Parameters:

  • scale_mask

    An integer describing which scale tool handles are hidden.

Returns:

  • behavior - the Behavior object

Version:

  • SketchUp 7.0

#no_scale_mask?Boolean

The no_scale_mask? method returns an integer that is a bit-by-bit description of which scale tool handles are hidden when the user selects this single component with the scale tool. See the no_scale_mask= method for details on the bit encodings used.

Examples:

definition = Sketchup.active_model.definitions[0]
behavior = definition.behavior
no_scale_mask = behavior.no_scale_mask?

Returns:

  • (Boolean)

    scale_mask - an integer describing which scale tool handles are hidden.

Version:

  • SketchUp 7.0

#shadows_face_sun=(status) ⇒ Object

The shadows_face_sun= method is used to identify whether the component's shadow will be cast from the component's current position as though the component were facing the sun. See the Component entity within the SketchUp User's guide for more information on this feature.

Examples:

model = Sketchup.active_model
behavior = model.definitions[0].behavior
behavior = behavior.shadows_face_sun = true

Returns behavior - the Behavior object.

Parameters:

  • status

    true if the component's is to be cast from the component's current position as though the component were facing the sun. False to cause the shadow to be cast from the component's current position.

Returns:

  • behavior - the Behavior object

Version:

  • SketchUp 6.0

#shadows_face_sun?Boolean

The shadows_face_sun? method is used to determine whether the component's shadow is being cast from the component's current position (as though the component were facing the sun). See the Component entity within the SketchUp User's guide for more information on this feature.

Examples:

model = Sketchup.active_model
# Returns a DefinitionList
definitions = model.definitions
path = Sketchup.find_support_file "Bed.skp",
  "Components/Components Sampler/"
begin
  definition = definitions.load path
rescue
  UI.messagebox $!.message
end

Returns:

  • (Boolean)

    status - true if the component's is to be cast from the component's current position as though the component were facing the sun. False to cause the shadow to be cast from the component's current position.

Version:

  • SketchUp 6.0

#snaptoInteger

The #snapto method is used to see how a component can glue to other entities.

Returns a value indicating the snapping behavior of the component. Snapping behavior is how the x-y plane of a component instance will be snapped against a face. Possible values are:

  • SnapTo_Arbitrary => Snap to any arbitrary face,

  • SnapTo_Horizontal => Snap to horizontal face like floors,

  • SnapTo_Vertical => Snap to vertical face like walls,

  • SnapTo_Sloped => Snap to sloped face like sloping roofs.

Examples:

model = Sketchup.active_model
behavior = model.definitions[0].behavior
snapto = behavior.snapto

Returns:

  • (Integer)

Version:

  • SketchUp 6.0

#snapto=(snapto) ⇒ Object

Note:

To enable gluing, also set #is2d= to true.

Note:

To disable gluing, set #is2d= to false.

The #snapto= method is used to set how a component can glue to other entities.

Snapping behavior is how the x-y plane of a component instance will be snapped against a face. Possible constant values are:

  • SnapTo_Arbitrary => Snap to any arbitrary face,

  • SnapTo_Horizontal => Snap to horizontal face like floors,

  • SnapTo_Vertical => Snap to vertical face like walls,

  • SnapTo_Sloped => Snap to sloped face like sloping roofs.

Examples:

model = Sketchup.active_model
behavior = model.definitions[0].behavior
behavior.is2d = true
behavior.snapto = SnapTo_Horizontal

Parameters:

  • snapto (Integer)

Version:

  • SketchUp 6.0